// D import file generated from 'randombytes.d' renamed to 'randombytes.d' (method [only for original == header file] results in very compact code and obviates to overhaul comments now) module sodium.randombytes; extern (C) { struct randombytes_implementation { const(char)* function() implementation_name; uint function() random; void function() stir; uint function(const uint upper_bound) uniform; void function(const(void*) buf, const size_t size) buf; int function() close; } /** The randombytes_buf() function fills size bytes starting at buf with an unpredictable sequence of bytes. */ void randombytes_buf(const(void*) buf, const size_t size); /** The randombytes_random() function returns an unpredictable value between uint.min and uint.max (included). */ uint randombytes_random(); uint randombytes_uniform(const uint upper_bound); void randombytes_stir(); int randombytes_close(); int randombytes_set_implementation(randombytes_implementation* impl); const(char)* randombytes_implementation_name(); void randombytes(const(ubyte*) buf, const ulong buf_len); }